Monday, 31 March 2014

Tiger Print Production

I started the tiger print brief by drawing all the animals and things I could imagine in the wood, trees, acorns, animals, etc. However I decided to make the pattern easier to make, I'd make each animal from a shape. So fox been a triangle. Rabbit/bear a circle and whatever else a square. That way I could interlock them to create a well fit pattern.



The first tree I drew was my favourite, it was also the one to become the pattern.



This was my favourite fox because I think it had a good sense of character in him, unlike the one above him who looks a bit daft in comparison. I wanted the animals to be cute, but I didn't want them to be child like. Just a simple representations.








Example of how I wanted my pattern to work.  However I didn't go forward with this because of the antlers making everything really awkward to work together. Instead I created the tree pattern instead, which surprised me how modern it looked. I loved how it was like trees standing both up and upside down, so the pointing up tree is the roots.





The antlers really threw this one off, although I did take them out, I didn't work that well with the tree included because It drew too much attention to it's self.



I settled for it to be like this because it's what seemed like it wanted to be. Aesthetically I'm happy with it however I'm not to so with how I wish i turned out as it could have been better. I'm more pleased with how the tree pattern turned out more then anything else because of how simple and effective it was.


Sunday, 30 March 2014

Tigerprint brief

The chance of a placement with Tigerprint is what interested me the most about this brief, for something simple I couldn't resist taking this opportunity. Plus, I like making card designs so It does interest me If I were to be successful on this brief.

Brief Tiger

Friday, 28 March 2014

Cath Kidston Final & Mock-ups


My Cath Kidston finals I'm pleased with, however I'm aware of their flaws. I didn't want to recreate all the elements again, I didn't want to get to personal over my pattern so I decided not to alter it and move on to other projects again.


Thursday, 27 March 2014

Responsive Final Crit

For the final crit, we had to present both Collaborative and our individual practice work so far. Instead of bringing multiple boards, I thought it'd be more helpful for people to see the products as they are so far. So I created a booklet containing all of the projects. However in the feedback, I think people mistook it for a early project report by mistake. My fault really.

The feedback on the collaborative boards was best and although It wasn't all that constructive it was reassuring to see what we'd done so far was good.





Yoke - Dialogue: Exhibtion

I went along to Eve and Nathan's exhibition and was really surprised to see the amount of work that they'd done to the room it's self and was particularly impressed by the lighting they had installed in the room. It was really nice to see everyone however and I spotted my work on the wall so I was able to get a photograph of it!


Wednesday, 26 March 2014

YCN Redrow Submission boards

(Collaborative) Redrow Illustration Finals & Mockups

The set of illustrations I created for the brief was probably one of the most ambitious and time consuming things I've created to date. Simply because of all the individual elements that had to be created. Working backwards helped me a lot as when I got the land and planning illustration, below, All I had to do was delete all of the houses on-top and rework the road into a field. The most time went into planning how it would all together.




I also helped Ellen create two icons, I'm not all into pictograms but I liked the left one quite a bit.


Placing it within the wireframe and mockup Ellen had laid out was really satisfying especially to see it all come together. It was the one of the first points when It started all coming together.





The mobile aspect was the other side, these mock-ups were for our initial crit boards. However, they weren't used. Instead I created more mock-ups that better suited for the layout we went for.



The Ipad mockup wasn't used because we couldn't imagine children/students widely using ipads to look for job up comings or researching their future career paths so we didn't represent it on our boards.



The final mock-ups we went with.






Tuesday, 25 March 2014

OUGD505 Crit Research book

Postive: People loved the idea of the flipbook, liked the yellow centre text. As well as how he columns fit to the page and the imagery. Good use of colour. 

Improvement: make the page number centre, erase all the widows. (something I will certainly do.) Make sure it's all high-res. ( I know some images are low, because the cartoons are as well. Which doesn't help.) 

The suggestions covered most concerns I have currently, such as how to print it, bind it and just alterations to certain parts of the book. Although this crit wasn't all that helpful, early in the proccess, it did reassure me things I tried in the book were successful such as the flip book part of it. I'm glad that's what came out of it positively.


Looney Tunes Research Book Presentation



Monday, 24 March 2014

(Collaborative) Illustration 12

For the final illustration I removed all the houses as well as modifying the road, leaving in the pavement because that'd be still left behind no matter because it's a road.


I wanted to create a chain link fence but I opted to do a single line one to keep it from distracting the eye to much because of house close the lines would be.



I made it into a pattern brush to be able to make a line of it easily. I used a photo form google and removed the fence from it, I then applied it to the illustration in two halves after putting it to an isometric grid. This took awhile but It was really effective, mostly because It looked really cool as a miniature version of the sign.








Adding in the final details was fun on this one was well, such as above the little rubber holders for the fencing. I really enjoyed this aspect of doing the illustrations.



Ellen suggested adding in more detail so the land and planning job is more well represented, so I decided to show the lines of where the houses would be placed, using the previous illustration to draw over and then place in. I added a droop to the lines to make them seem like they had some weight to them.




And finally tire tracks to show it'd been used. Finishing touches.



Sunday, 23 March 2014

Yoke: Dialogue Final design

My design for Yoke was something of a change for me, in terms of illustration style. I went for something more trendy in terms of aesthetic to try and fit in with the rest of the crowd. It turned out I was mostly right because a lot of the designs were quite similar, thick lines etc. So I'm glad with the rest it fitted nicely and the theme of the exhibition. 



(Collaborative) Illustration 11

Although I accidentally screenshot a job lot creating this illustration today, I did get most of the crucial parts. Such as creating the brick palettes.



I did try and recreate one of the diggers. I gave up and just made the scoop because I didn't think the scale of it would properly fit in.



I added dirt tracks to add a bit more character as well. I thought it'd originally not work well but I ended up really liking it. 


This is the only place I showed the houses brick work, simply because it was crucial to showing this part in the process of the house's development. It wouldn't work on the house because it'd distract way to much however here it's used to draw attention to the fact the houses aren't full built yet. 



I created set pieces to make putting together the scaffold houses, this made the process a whole lot easier.



Adding decoration to the illustration was my favourite part because It allowed me to be a bit more creative with what I wanted to do with the illustration aside from just having houses on it. This is the part I enjoyed the most.




Im fairly happy today I was able to finally finish off the 2nd illustration. One more to go.